local Players = game.Players
local Template = Instance.new 'BoolValue' Template.Name = 'leaderstats'
Instance.new('IntValue', Template).Name = "Kills" Instance.new('IntValue', Template).Name = "Deaths"
Players.PlayerAdded:connect(function(Player) wait(1) local Stats = Template:Clone() Stats.Parent = Player local Deaths = Stats.Deaths Player.CharacterAdded:connect(function(Character) Deaths.Value = Deaths.Value + 1 local Humanoid = Character:FindFirstChild "Humanoid" if Humanoid then Humanoid.Died:connect(function() for i, Child in pairs(Humanoid:GetChildren()) do if Child:IsA('ObjectValue') and Child.Value and Child.Value:IsA('Player') then local Killer = Child.Value if Killer:FindFirstChild 'leaderstats' and Killer.leaderstats:FindFirstChild "Kills" then local Kills = Killer.leaderstats.Kills Kills.Value = Kills.Value + 1 end return -- Only one player can get a KO for killing a player. Not 2, not 3. Only one. end end end) end end) end)
this is the code how to make it so that it stores the value without leaderstats showing

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