Here's my code:
local Players = game.Players
local Avatarblock = game.ServerStorage.Avatar_loaderblock
local PlayerNameFolder = game.workspace.PlayerNameFolder
local PlayerNameGui = game.ServerStorage.Avatar_loadermodel.GuiBlock.SurfaceGui.NameLabel
Players.PlayerAdded:Connect(function(player)
local PlayerName = Instance.new("StringValue", PlayerNameFolder)
PlayerName.Value = player.Name
PlayerName.Name = player.Name
local YourLoaderBlock = Avatarblock:Clone()
YourLoaderBlock.Name = (PlayerName.Value.. "'s plot")
PlayerNameGui.Text = (PlayerName.Value.. "'s plot")
end)
The part where it changes the value works, just looking for the write way to write it for GUIs.
