Hey! So I've been trying to make a mage or something close to it and I can't seem to find a way to make my Mage StarterCharacter have different animations from the other characters (Run/walk, jump, idle, etc)
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?id=6753601536", weight = 1 },
{ id = "http://www.roblox.com/asset/?id=6753601536", weight = 1 },
{ id = "http://www.roblox.com/asset/?id=6753601536", weight = 9 }
},
walk = {
{ id = "http://www.roblox.com/asset/?id=6753646173", weight = 10 }
},
run = {
{ id = "http://www.roblox.com/asset/?id=6753646173", weight = 10 }
},
jump = {
{ id = "http://www.roblox.com/asset/?id=6753680952", weight = 10 }
},
fall = {
{ id = "http://www.roblox.com/asset/?id=6753712335", weight = 10 }
},
-- Only the important part of the LocalScript
When I put my LocalScript with anims in StarterCharacterScripts it will work with every single startercharacter

2 comments
It's the thing that I'm not the brightest with scripts, and I need it so custom StarterCharacter has custom Anims, because if I put an animate script in startercharacterscripts It will put every startercharacter to have the same anim
I updated it with an example