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COMMUNITY QUESTION

can someone help me add a cooldown on this animation script?

its a simple script from a YT vid, i cant figure out how to add a cooldown to make it so you cant play the animation again until the cooldown ends

local Tool = script.Parent
local Animation = Tool.Animation

Tool.Activated:Connect(function()
	local Character = Tool.Parent
	local Humanoid = Character.Humanoid
	
	local AnimationTrack = Humanoid:LoadAnimation(Animation)
	AnimationTrack:Play()
end)

incase if its not clear, im not the best at scripting

2 answers

Using debounce would be a good idea when making cooldowns:

local Tool = script.Parent
local Animation = Tool.Animation
local debounce = false

Tool.Activated:Connect(function()
	if not debounce then
		debounce = true
    		local Character = Tool.Parent
    		local Humanoid = Character.Humanoid

    		local AnimationTrack = Humanoid:LoadAnimation(Animation)
    		AnimationTrack:Play()
		
		wait(5) -- change cooldown time
		debounce = false
	end
end)

In this script, a variable debounce was added (you can change the variable name if you want to). It was false at first. When you activated the tool, it will check if debounce is false. If yes, if will turn debounce to true and run the animation. Then it will wait until it finished cooling down and turn it to false again.

1 comment

0

^^ Kudos

To cooldown use a debounce, Debounce is used as a bool value variable, You can change the name to cooldown or something, It's your choice, If you need a example try this

local Tool = script.Parent
local Animation = Tool.Animation
local deboune = false

Tool.Activated:Connect(function()
	if debounce == false the
	
   		 local Character = Tool.Parent
   		 local Humanoid = Character.Humanoid

   		 local AnimationTrack = Humanoid:LoadAnimation(Animation)
   		 AnimationTrack:Play()

		wait(3) -- Colodwn time
		debounce = false
	end
end)

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