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COMMUNITY QUESTION

how do i make everything in my game client sided?

when i put a local script then i say local its still server sided so please help

5 comments

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Share your script so we can see what you wrote that makes it serversided

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i will later

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ok so i put this on a regular script for an secret:

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local click = script.Parent

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local two = game.Workspace.two.ClickDetector.Script click.MouseClick:Connect(function() two.Disabled = false click.Parent.Material = ("Neon") click:Destroy()

1 answer

If you want to make a game where only things happen on the client, then you would have a LocalScript controlling the game on the client's side in ReplicatedFirst, basically like ClientScriptStorage.

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