when i put a local script then i say local its still server sided so please help
COMMUNITY QUESTION
how do i make everything in my game client sided?
1 answer
If you want to make a game where only things happen on the client, then you would have a LocalScript controlling the game on the client's side in ReplicatedFirst, basically like ClientScriptStorage.
This discussion is preserved as it was. New answers, comments, and votes are closed.

5 comments
Share your script so we can see what you wrote that makes it serversided
i will later
ok so i put this on a regular script for an secret:
local click = script.Parent
local two = game.Workspace.two.ClickDetector.Script click.MouseClick:Connect(function() two.Disabled = false click.Parent.Material = ("Neon") click:Destroy()