rigtype of local player is R15, not sure what i'm doing wrong...
-- MAKE PLAYER BIGGER
game.ReplicatedStorage.PlayerBigger.OnServerEvent:Connect(function(player)
local humanoid = player.Character.Humanoid
if humanoid then
if humanoid.BodyWidthScale then
print("found BodyWidthScale")
else
print("no BodyWidthScale")
end
end
end)
BodyWidthScale is not a valid member of Humanoid "Workspace.Player1.Humanoid"

1 comment
If you're firing a remote event on the server, theres no need to check for a humanoid. It would be helpful if you showed your local script, meaning the script that fired the remote evnet