There is a randomization code that occurs for the part "taw" but I want multiple duplicated parts of "taw" to be affected by the same script. Does anybody know how I would modify this script to make it work out?
local debounce = true
local Sound = script.Parent.Parent.Parent.taw.Sound
local Light = script.Parent.Parent.Parent.taw.Light
local Particle1 = script.Parent.Parent.Parent.taw.Particle1
local Particle2 = script.Parent.Parent.Parent.taw.Particle2
local ParticleEmitter1 = script.Parent.Parent.Parent.taw.ParticleEmitter1
local ParticleEmitter2 = script.Parent.Parent.Parent.taw.ParticleEmitter2
local ParticleEmitter3 = script.Parent.Parent.Parent.taw.ParticleEmitter3
local ParticleEmitter4 = script.Parent.Parent.Parent.taw.ParticleEmitter4
local ParticleEmitter5 = script.Parent.Parent.Parent.taw.ParticleEmitter5
local ParticleEmitter6 = script.Parent.Parent.Parent.taw.ParticleEmitter6
local ParticleEmitter7 = script.Parent.Parent.Parent.taw.ParticleEmitter7
local ParticleEmitter8 = script.Parent.Parent.Parent.taw.ParticleEmitter8
local ParticleEmitter9 = script.Parent.Parent.Parent.taw.ParticleEmitter9
local ParticleEmitter10 = script.Parent.Parent.Parent.taw.ParticleEmitter10
script.Parent.MouseClick:Connect(function()
local time1 = math.random (30,150) --IMPORTANT: This is how long between each shot
local time2 = math.random(1,100) --This just picks when in that second it'll happen.
wait (time1+time2/100)
if debounce == true then
debounce = false
Sound:Play()
Light.Enabled = true
Particle1.Enabled = true
Particle2.Enabled = true
ParticleEmitter1.Enabled = true
ParticleEmitter2.Enabled = true
ParticleEmitter3.Enabled = true
ParticleEmitter4.Enabled = true
ParticleEmitter5.Enabled = true
ParticleEmitter6.Enabled = true
ParticleEmitter7.Enabled = true
ParticleEmitter8.Enabled = true
ParticleEmitter9.Enabled = true
ParticleEmitter10.Enabled = true
wait(0.1)
Light.Enabled = false
Particle1.Enabled = false
Particle2.Enabled = false
ParticleEmitter1.Enabled = false
ParticleEmitter2.Enabled = false
ParticleEmitter3.Enabled = false
ParticleEmitter4.Enabled = false
ParticleEmitter5.Enabled = false
ParticleEmitter6.Enabled = false
ParticleEmitter7.Enabled = false
ParticleEmitter8.Enabled = false
ParticleEmitter9.Enabled = false
ParticleEmitter10.Enabled = false
wait(3)
debounce = true
end
end)

1 comment
uh i think dat wot u mean by multiple parts e.e