so basically whenever I run the code I get the error message of BLADEPART1 is not a valid member of Tool "Players.MrAspuru.Backpack.Anakin's Lightsaber"
I don't understand this as it is clearly a part of the tool I don't know how to add images to this but BLADEPART1 is in the tool here is the script which is showing the error message the error message says it's from line 116
attacksequencenumber = 0
local enabled = true
sound1 = game.Workspace.Sound11
sound2 = game.Workspace.Sound21
sound3 = game.Workspace.Sound31
sound4 = game.Workspace.Sound41
sound5 = game.Workspace.Sound51
tool = script.Parent
damagecooldown = false
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvent = ReplicatedStorage:WaitForChild("Damage")
local playerer = script.Parent.Parent
on = true
function damage(obj)
local plr = obj.Parent:FindFirstChild("Humanoid")
if plr then
if script.Parent.BladeOn.Value == 1 then
if enabled == false then
if on == true then
on = false
remoteEvent:FireServer("Attack")
wait(0.6)
on = true
end
end
end
end
end
tool.Equipped:Connect(function()
equipped = true
end)
tool.Unequipped:Connect(function()
equipped = false
end)
script.Parent.Equipped:Connect(function(Mouse)
Mouse.Button1Down:Connect(function()
animation = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation)
animation2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation2)
animation3 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation3)
animation4 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation4)
animation5 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation5)
if enabled == true then
if script.Parent.BladeOn.Value == 1 then
if attacksequencenumber == 0 then
animation:Play()
sound1:Play()
end
if attacksequencenumber == 1 then
animation2:Play()
sound2:Play()
end
if attacksequencenumber == 2 then
animation3:Play()
sound3:Play()
end
if attacksequencenumber == 3 then
animation4:Play()
sound4:Play()
end
if attacksequencenumber == 4 then
animation5:Play()
sound5:Play()
end
enabled = false
attacksequencenumber = attacksequencenumber + 1
if attacksequencenumber == 5 then
attacksequencenumber = 0
end
wait(0.8)
enabled = true
end
end
end)
end)
script.Parent.Unequipped:Connect(function()
animation = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation)
animation2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation2)
animation3 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation3)
animation4 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation4)
animation5 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation5)
animation:Stop()
animation2:Stop()
animation3:Stop()
animation4:Stop()
animation5:Stop()
end)
local part = script.Parent.BLADEPART1
local player = game.Players.LocalPlayer
local clashsound = game.Workspace.Clash
local function onPartTouched(otherPart)
print(part.Name .. " has touched " .. otherPart.Name)
if otherPart.Name == "BLADEPART1" and otherPart.ClassName == "Part" then
print("clash")
animation:Stop()
animation2:Stop()
animation3:Stop()
animation4:Stop()
animation5:Stop()
if script.Parent.BladeOn.Value == 1 then
clashsound:Play()
end
end
end
part.Touched:Connect(onPartTouched)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local held = false
mouse.Button2Down:connect(function()
if equipped == true then
animation = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation)
animation2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation2)
animation3 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation3)
animation4 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation4)
animation5 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation5)
Block = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Block)
animation:Stop()
animation2:Stop()
animation3:Stop()
animation4:Stop()
animation5:Stop()
held = true
Block:Play()
player.Character.Humanoid.WalkSpeed = 8
script.Parent.IsBlocking.Value = 1
if script.Parent.BladeOn.Value == 1 then
sound2:Play()
end
end
end)
mouse.Button2Up:connect(function()
held = false
Block:Stop()
player.Character.Humanoid.WalkSpeed = 16
script.Parent.IsBlocking.Value = 0
if equipped == true then
if script.Parent.BladeOn.Value == 1 then
sound2:Play()
end
end
end)
script.Parent.BLADEPART1.Touched:Connect(damage)
