So, I made this as a god mode/anti nil script for just me:
--this is a regular script not localscript
game.Players.CraftyAlphaMan.CharacterAdded:Connect(function(character)
character:WaitForChild("Humanoid").Died:Connect(function()
local a = game.Players.CraftyAlphaMan.Character.HumanoidRootPart.CFrame.X
local b = game.Players.CraftyAlphaMan.Character.HumanoidRootPart.CFrame.Y
local c = game.Players.CraftyAlphaMan.Character.HumanoidRootPart.CFrame.Z
game.Players.CraftyAlphaMan:LoadCharacter()
game.Players.CraftyAlphaMan.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(a, b, c))
end)
end)
fixing = false
function fixchar()
fixing = true
local a = game.Players.CraftyAlphaMan.Character.HumanoidRootPart.CFrame.X
local b = game.Players.CraftyAlphaMan.Character.HumanoidRootPart.CFrame.Y
local c = game.Players.CraftyAlphaMan.Character.HumanoidRootPart.CFrame.Z
game.Players.CraftyAlphaMan:LoadCharacter()
game.Players.CraftyAlphaMan.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(a, b, c))
wait(1)
fixing = false
end
game.Workspace.DescendantRemoving:Connect(function(v)
if v == game.Players.CraftyAlphaMan.Character or v:IsDescendantOf(game.Players.CraftyAlphaMan.Character) then
if fixing == false then
fixchar()
end
end
end)
and it works fine but I tried to make the camera the original angle it was at but I couldn't do that. Does anyone know a way to do this? Thanks
