Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Player = game.Players.LocalPlayer
Players = game:GetService("Players")
Debris = game:GetService("Debris")
RunService = game:GetService("RunService")
Create = Instance.new
DamageValues = {
BaseDamage = 0,
SlashDamage = 20,
}
Damage = DamageValues.BaseDamage
BaseUrl = "http://www.roblox.com/asset/?id="
BasePart = Instance.new("Part")
BasePart.Shape = Enum.PartType.Block
BasePart.Material = Enum.Material.Plastic
BasePart.TopSurface = Enum.SurfaceType.Smooth
BasePart.BottomSurface = Enum.SurfaceType.Smooth
BasePart.FormFactor = Enum.FormFactor.Custom
BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
BasePart.CanCollide = true
BasePart.Locked = true
BasePart.Anchored = false
Rate = (1 / 60)
AnimationsBin = Tool:WaitForChild("Animations")
R6Anims = AnimationsBin:WaitForChild("R6")
R15Anims = AnimationsBin:WaitForChild("R15")
Animations = {
R6LeftSlash = {Animation = R6Anims:WaitForChild("LeftSlash"), FadeTime = nil, Weight = nil, Speed = 1.5, Duration = 0.5},
R6RightSlash = {Animation = R6Anims:WaitForChild("RightSlash"), FadeTime = nil, Weight = nil, Speed = 1.5, Duration = 0.5},
R6SideSwipe = {Animation = R6Anims:WaitForChild("SideSwipe"), FadeTime = nil, Weight = nil, Speed = 0.8, Duration = 0.5},
R15LeftSlash = {Animation = R15Anims:WaitForChild("LeftSlash"), FadeTime = nil, Weight = nil, Speed = 1.5, Duration = 0.5},
R15RightSlash = {Animation = R15Anims:WaitForChild("RightSlash"), FadeTime = nil, Weight = nil, Speed = 1.5, Duration = 0.5},
R15SideSwipe = {Animation = R15Anims:WaitForChild("SideSwipe"), FadeTime = nil, Weight = nil, Speed = 0.8, Duration = 0.5},
}
Sounds = {
Unsheath = Handle:WaitForChild("Unsheath"),
Slash = Handle:WaitForChild("Slash"),
Lunge = Handle:WaitForChild("Lunge"),
}
ToolEquipped = false
Remotes = (Tool:FindFirstChild("Remotes") or Create("Folder"){
Name = "Remotes",
Parent = Tool,
})
ServerControl = (Remotes:FindFirstChild("ServerControl") or Create("RemoteFunction"){
Name = "ServerControl",
Parent = Remotes,
})
ClientControl = (Remotes:FindFirstChild("ClientControl") or Create("RemoteFunction"){
Name = "ClientControl",
Parent = Remotes,
})
Handle.Transparency = 0
Tool.Enabled = true
function IsTeamMate(Player1, Player2)
return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
end
function TagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end
function UntagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
function CheckTableForInstance(Table, Instance)
for i, v in pairs(Table) do
if v == Instance then
return true
end
end
return false
end
function DealDamage(character, damage)
if not CheckIfAlive() or not character then
return
end
local damage = (damage or 0)
local humanoid = character:FindFirstChild("Humanoid") or character:FindFirstChild("Enemy")
local rootpart = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Torso")
if not humanoid or humanoid.Health == 0 or not rootpart then
return
end
UntagHumanoid(humanoid)
TagHumanoid(humanoid, Player)
humanoid:TakeDamage(damage)
end
function CheckIfAlive()
return (((Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0) and true) or false)
end
function Blow(Part)
local PartTouched
local HitDelay = false
PartTouched = Part.Touched:connect(function(Hit)
if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped or HitDelay then
return
end
local RightArm = (Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand"))
if not RightArm then
return
end
local RightGrip = RightArm:FindFirstChild("RightGrip")
if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then
return
end
local character = Hit.Parent
if character == Character then
return
end
local humanoid = character:FindFirstChild("Humanoid") or character:FindFirstChild("Enemy")
if not humanoid or humanoid.Health == 0 then
return
end
local player = Players:GetPlayerFromCharacter(character)
if player and (player == Player or IsTeamMate(Player, player)) then
return
end
HitDelay = true
local TotalDamage = Damage
DealDamage(character, TotalDamage)
local Now = tick()
wait(1)
HitDelay = false
end)
end
function Attack()
Damage = DamageValues.SlashDamage + Player.Data.Sword.Value
Sounds.Slash:Play()
local SwingAnimations = ((Humanoid.RigType == Enum.HumanoidRigType.R6 and {Animations.R6LeftSlash, Animations.R6RightSlash, Animations.R6SideSwipe})
or (Humanoid.RigType == Enum.HumanoidRigType.R15 and {Animations.R15LeftSlash, Animations.R15SideSwipe}))
local Animation = SwingAnimations[math.random(1, #SwingAnimations)]
spawn(function()
InvokeClient("PlayAnimation", Animation)
end)
wait(1)
end
function Activated()
if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then
return
end
Tool.Enabled = false
Attack()
Damage = DamageValues.BaseDamage
Tool.Enabled = true
end
function CheckIfAlive()
return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and RootPart and RootPart.Parent) and true) or false)
end
function Equipped()
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChild("Humanoid")
RootPart = Character:FindFirstChild("HumanoidRootPart")
if not CheckIfAlive() then
return
end
Humanoid.WalkSpeed = (14)
Sounds.Unsheath:Play()
ToolEquipped = true
end
function Unequipped()
if CheckIfAlive() then
Humanoid.WalkSpeed = 16
end
ToolEquipped = false
end
function OnServerInvoke(player, mode, value)
if player ~= Player or not ToolEquipped or not value or not CheckIfAlive() then
return
end
end
function InvokeClient(Mode, Value)
local ClientReturn = nil
pcall(function()
ClientReturn = ClientControl:InvokeClient(Player, Mode, Value)
end)
return ClientReturn
end
ServerControl.OnServerInvoke = OnServerInvoke
Tool.Activated:connect(Activated)
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
Blow(Handle)
COMMUNITY QUESTION
how to make the sword hit several enemies?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.
