Unless they have changed down DataStores work in the last year, it is impossible to save a DataStore as far as I know. For example, doing something such as DataStore:SetAsync(Player.UserId,{UD,BD,PD}) Will just return an error, saying that this is an invalid type. Is there something that I am missing, or is it impossible to natively store a table in roblox? I've tried external methods, such as with trellos, however recent changes to how they work leaves this method with an insufficient bandwidth. Any hints or help with this would be very helpful.
Edit: Before anyone mentions strings/JSONs, yes, I am aware of this, however it also prevents me from saving strings.

2 comments
"however it also prevents me from saving strings." Not sure what you mean by this, you should be able to save up to 4 million chars in a single datastore
I think you should watch The dev kings tutrial on datastore, towards the end of the video he shows how to do it I THINK im not 100% sure