So right now, I have a localscript:
script.Parent.Frame.Confirm.MouseButton1Click:Connect(function()
script.Parent.Enabled = false
game.Workspace.Text.SurfaceGui.TextLabel.Text = script.Parent.Frame.TextProduct.Text .. " $" .. script.Parent.Frame.TextPrice.Text
game.ReplicatedStorage.Sign.Value = script.Parent.Frame.TextProduct.Text .. " $" .. script.Parent.Frame.TextPrice.Text
end)
I also have a script:
while true do
print(game.ReplicatedStorage.Sign.Value)
game.Workspace.Text.SurfaceGui.TextLabel.Text = game.ReplicatedStorage.Sign.Value
wait(1)
end
When printing, it prints nothing because that is how the string value starts.. It shows up on the client, but when on the server the string value doesn't change. I thought you could change a value on the client and it would replicate to the server in ReplicatedStorage, but I don't know how. How would I do this?
