I have a script that sets off a nuke, only problem is that it doesn't turn off the nuke but it does the countdown if that makes sense. I just need to know how to cancel the nuke when isOn = false :)
detonate = script.Parent.Parent.Parent.Parent.clicky.ClickDetector
countdown = script.Parent.Parent.Parent.Parent.message.SurfaceGui.TextBox
sound = script.Parent.Parent.Parent.Parent.message.beep
local isOn = false
function on()
isOn = true
for i = 10,1,-1 do
if not isOn then break end
countdown.Text = i
sound:Play()
wait(1)
end
script.Parent.Anchored = true
script.Parent.Transparency = 1
wait()
script.Parent.Atom.Disabled = false
end
function off()
isOn = false
countdown.Text = "clear"
end
function onClicked()
if isOn == true then off() else on()
end
end
script.Parent.Parent.Parent.Parent.clicky.ClickDetector.MouseClick:connect(onClicked)``
