the pet orientation when the player walks isnt on the side of the player walks how i fix that (there are multiple pets aorund the players)
script:
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local playerPets = workspace.Player_Pets
local runS = game:GetService("RunService")
local TweenS = game:GetService("TweenService")
local petHandler = game.ReplicatedStorage.Module.PetHandler
function GetRadiusSize(amount)
amount = tonumber(amount) or 0
local Interval = 0.5
if amount <= 1 then
Interval = 5
elseif amount <= 2 then
Interval = 3
elseif amount <= 3 then
Interval = 2
elseif amount <= 4 then
Interval = 1.65
elseif amount <= 8 then
Interval = 1.25
elseif amount <= 12 then
Interval = 1.1
elseif amount <= 16 then
Interval = 0.9
end
local Add = Interval * amount
return (-Add)
end
repeat wait() until playerPets:FindFirstChild(plr.Name)
runS.RenderStepped:Connect(function()
local char = plr.Character or plr.CharacterAdded:Wait()
if char.Humanoid.MoveDirection.Magnitude > 0 then
local index, maxIndex = 0, 0
for pet, petTable in pairs(playerPets[plr.Name]:GetChildren()) do
maxIndex = maxIndex + 1
end
local radSize = GetRadiusSize(maxIndex)
for pet, petTable in pairs(playerPets[plr.Name]:GetChildren()) do
local cf = CFrame.fromAxisAngle(Vector3.new(0,1,0), index/maxIndex * math.pi * 2) * CFrame.new(0,0,radSize) * CFrame.Angles(0, 0 + petTable.PrimaryPart.Orientation.Y,0)
local tween = TweenS:Create(petTable.Root, TweenInfo.new(0.3),{CFrame = char.PrimaryPart.CFrame * cf})
tween:Play()
index = index + 1
end
else
local index, maxIndex = 0, 0
for pet, petTable in pairs(playerPets[plr.Name]:GetChildren()) do
maxIndex = maxIndex + 1
end
local radSize = GetRadiusSize(maxIndex)
for pet, petTable in pairs(playerPets[plr.Name]:GetChildren()) do
local cf = char.HumanoidRootPart.CFrame * CFrame.fromAxisAngle(Vector3.new(0,1,0), index/maxIndex * math.pi * 2) * CFrame.new(0,0,radSize) * CFrame.Angles(0,math.rad(180),0)
local tween = TweenS:Create(petTable.Root, TweenInfo.new(0.3),{CFrame = cf})
tween:Play()
index = index + 1
end
end
end)
the line is line 46
