local Players = game:GetService('Players') local toolName = 'FireGoodSword'
Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) local Humanoid = Character:WaitForChild('Humanoid') Humanoid.Died:Connect(function() if Character:FindFirstChild(toolName) or Player.Backpack:FindFirstChild(toolName) then
local Hum = Character:FindFirstChild("HumanoidRootPart")
if Hum ~= nil then
local fire = Instance.new("Fire")
fire.Size = 50
fire.Parent = Character.HumanoidRootPart
end-- here, after said player dies is where the effect would be
end -- check tool name
end) -- Died
end) -- CharacterAdded
end) -- PlayerAdded
If you kill someone with a different sword but you have the FireSword in your backpack, it still happens. Why?

2 comments
Can you explain what the glitch is?
if you kill someone with a different sword, but you have that sword in your backpack, the fire kill still happens