I am building a custom chat. Everything works fine, there are no errors. But for some reason, this script is not filtering the text when it should be. What I mean that bad words aren't being censored when it is supposed to.
The Chatted
is a RemoteEvent that fires from the client and sends the text for filtering and distribution to all players.
local Chatted =script.Parent.Chatted local TS = game:GetService("TextService") Chatted.OnServerEvent:Connect(function(sender,value) local newstring = nil local newtext = nil local success, errormessage = pcall(function() newtext = TS:FilterStringAsync(value, sender.UserId) end) if success then local success2, errormessage2 = pcall(function() newstring = newtext:GetNonChatStringForBroadcastAsync() end) if success2 then print(newtext) for _,receiver in pairs(game:GetService("Players"):GetChildren()) do receiver.PlayerGui.Events.Chatted:FireClient(receiver,sender.Name,newstring) end end else warn(errormessage2) end else warn(errormessage) end end)