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Why is the code restarting the whole script? There's no ends to stop it

Asked by
MattVSNNL 620 Moderation Voter
3 years ago

I'm making a hide and seek game and after it chooses the seeker the game restarts, Can anyone tell me why?

By the way its a while loop but I didn't show it to make it short

Here's the code

local seeker = selected[math.random(1,#selected)]
    replicatedStorage:FindFirstChild("PlayerRoles"):FindFirstChild("Seeker").Value = seeker

    table.remove(selected, getPositionOfPlayer(selected,seeker))

    status.Value = seeker.Name.." has been selected as seeker!"

    wait(2)

    local SpawnPoints = cloneMap:FindFirstChild("SpawnPoints")

    local AvailableSpawnPoints = SpawnPoints:GetChildren()

    for i, player in pairs(selected) do
        if player then
            character = player.Character

            if character ~= replicatedStorage:WaitForChild("PlayerRoles"):WaitForChild("Seeker").Value then
                character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
                table.remove(AvailableSpawnPoints,1)

                local GameTag = Instance.new("BoolValue")
                GameTag.Name = "GameTag"
                GameTag.Parent = player.Character

            elseif character == replicatedStorage:WaitForChild("PlayerRoles"):WaitForChild("Seeker").Value then
                character:FindFirstChild("HumanoidRootPart").CFrame = workspace:WaitForChild("SeekerWaitRoom"):WaitForChild("Spawn").CFrame

                local seekerTag = Instance.new("BoolValue")
                seekerTag.Name = "SeekerTag"
                seekerTag.Parent = player.Character
            else

                if not player then
                    table.remove(selected, i)
                end
            end
        end
    end

end

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