I am creating a custom thumbstick to move characters in my game. What I want to know is how can I make the character walk in the direction I want?
Properties like Humanoid:MoveTo() or Humanoid:WalkToPoint doesn't seem accurate, because the Humanoid will stop whenever it reaches the point. I need the Humanoid to keep walking until the user release the thumbstick.
What is the best way to make the Humanoid walk until the thumbstick key is released?

1 comment
Thanks!