my primary most wanted way of this is to convert rotation to Udim2 (or Vector2) considering the method for offsetting 3D objects using CFrame.LookVector
.
I do believe that it is possible to replicate lookvector for cframes in gui I just don't know how, so i'm not looking for the answer "this isn't possible".
That is as far as I know, so any help would be appreciated!
As I know you cannot just convert Rotation into Udim2 but you can convert Rotation into Vector3
Here is the coding that worked for me
local Rotation = script.Parent.Rotation local RotationVector = Vector3.new(0,0,-Rotation)