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✓ ANSWER ACCEPTED

If my part falls into a collider it does teleport but its buggy how do fix this?

script.Parent.Touched:Connect(function(v)
	if v.Name == "Box" then
		v.Position = Vector3.new(77, 173, -10)
	end
end)

This is a pushbox its massless and anchored false if i teleport it back it does all weird stuff like teleport to random loctions if u push it and it laggs the box out how can i fix this?

1 answer

✓ Accepted answer

Consider using CFrame and make the Z axis higher than 4 studs. Example:

v.CFrame = CFrame.new(77, 173, -6) 

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