Background Information: FilteringEnabled is on. I'm using a RemoveEvent to send Data between the Server and the Client. The number gets transferred, but the IntValue value doesn't change. The IntValue is in the Gui with the Client Localscript. It does not work with FilteringEnabled off. The Gui does show up, so it is being called. It is NOT an error with the DoorStop. It is in a localscript.
Okay, so I have a brick, so that when you do indeed touch it, it sends a Client event to the player, that part works. However, the number transfers, but the IntValue does NOT change. Whether it's from me referencing the IntValue wrong, or it's an issue with it in general.
My script is below:
event = game.ReplicatedStorage.OpenDoors
DoorVal = script.Parent.DoorValue
event.OnClientEvent:connect(function(...)
local tuple = {...}
if tuple[1] == "Door" then
DoorVal.Value = tuple[2]
script.Parent.Label.Visible = true
elseif tuple[1] == "DoorStop" then
DoorVal.Value = 0
script.Parent.Label.Visible = false
end
end)
This is where the error resides, because I've manually changed the value (I.E: Changing the value, saving the game and going in game/Changing it then Play Solo.) and it worked. Please help, and thanks in advance.

5 comments
Can you
printtuple[2]to see what the value is?As I said, it DOES transfer the number, it just doesn't change the variable. I've tried it.
Gosh, that sounded a little snotty/angry, so if I offended you, I used the caps for emphasis.
Just a suggestion -- try making the int value you're trying to change into a NumValue. I've had issues with IntValues that were solved by switching (even if it was only transferring whole numbers). If this works and you need an IntValue, there's always math rounding. If this doesn't work, then feel free to disregard the whole thing!
Still not working; oh well. Thanks anyway.