How do you make a checkpoint rotate or just expand and retract when someone touches it? For example: A players just touched a checkpoint and as a indicator the checkpoint would either play a sound or expand while rotating and retract while rotating. Right Now I was Using the Sound System but it played the sound for the whole server which i wasnt satisfied with i hope you devs can help me code i was using
local played = false
script.Parent.Touched:Connect(function(hit)
if played == false then
workspace.Misc.Sound:Play() --these are Sounds and The Folder in the workspace
played = true
wait (180) --This Is delay after first play, you can change it if you want to
played = false
end
end)``
