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COMMUNITY QUESTION

Why Cant My Parts Ever Move?

So Im Trying To Make A Maze Generator And At First I've Been Trying To Generate A Grid But When I Try And Duplicate the X Axis And Move It It Doesnt Move And I Did As A Test To Teleport The Duplicated Parts To 0,0,0 And Thats Not Working Either So What Is Going On Heres The Script btw

BIG = {X = 100, Y = 100, Z = 5}
Chunks = 20
Ratio = BIG.X*BIG.Y
Size = 1
T = 0
function X() -- Generating The X Value
	for i = 1,(Chunks * 10) do
		local ChunkSplit = T*(Chunks)
		print(ChunkSplit)
		local Part = Instance.new("Part")
		Part.Position = Vector3.new(0 - ChunkSplit,BIG.Z,0)
		Part.Size = Vector3.new(Chunks,Size,Size)
		Part.Anchored = true
		Part.Name = T
		Part.Parent = game.Workspace
		if T == Chunks then
			local Model = Instance.new("Model")
			Model.Parent = game.Workspace
			Model.Name = "X"
			for i = 0,Chunks do
				game.Workspace:WaitForChild(i).Parent = Model
			end
			break
		end
		T = T + 1
	end
end
function Y() -- Generating Duplicate X Blocks
	T = 0
	local XC = game.Workspace.X:GetChildren()
	local X = game.Workspace.X
	print(XC)
	for i = 1,#XC do -- Duplicates Blocks
		T = T + 1
		local Clone = X:Clone()
		local CloneC = X:Clone():GetChildren()
		Clone.Parent = game.Workspace
		print(CloneC)
		local ChunkSplit = T * Chunks
		for i = 1,#CloneC do -- Moves Indivual Blocks
			print(CloneC[i])
			CloneC[i].Position = Vector3.new(0,0,0)
		end
	end
end
X()
Y()

so uh I don't know what's wrong can anybody tell me what's happening or give me the fixed code please?

2 comments

0

bruh excuse me you cant move anchored parts :v you anchored "T" at line 13 making it immovable.

0

perhaps you can make it massless to make sure it doesn't fall to the floor?

1 answer

At line 36, you did not set CloneC's parent. The parent was turned to nil, therefore there is no reason to error when you put a part parent to nil. Consider set CloneC parent to workspace

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