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✓ ANSWER ACCEPTED

My code is calling a function before the trigger does?

It's very confusing and only yesterday it was working fine.

local functionblock3 = game.workspace.FunctionBlock3
local AppearingBlock = game.workspace.AppearingBlock

functionblock3.Touched:Connect(function()
	local functionblock3 = "functionblock3 in use"
	print (functionblock3)
	AppearingBlock.Transparency = 0
	AppearingBlock.Cancollide = true
end)

The one I just copy and pasted is meant to call a function when the player touches a block, however when I test my game, the function is already called.

 local FunctionBlock2 = game.workspace.FunctionBlock2
local DissapearingBlock = game.workspace.DissapearingBlock

FunctionBlock2.Touched:Connect(function()
	local functionblock = 'function block touched'
	print (functionblock)
	DissapearingBlock.Transparency = 1
	DissapearingBlock.Cancollide = false
end)

This code calls a function when my character touches a block, again, it worked fine just yesterday but the function calls before I even step on the block.

1 answer

✓ Accepted answer

Because your not touching a part but "SOMEONE" else does, its not a player, its a part!!!!!!!! detecting if theres humanoid and fire it to fix

like putting an if player:FindFirstChild("Humanoid") then in line 2

3 comments

0

also if u want to get the player parameter use game.Players.PlayerAdded:Connect(function(player) end)

0

Xapelize, it turns out it was touching the baseplate, it's quite strange because yesterday the part was on the baseplate too.

0

it is probably the part was unanchored so it touched

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