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COMMUNITY QUESTION

Working guns... DOESN'T KILL ZOMBIES?

I have 4 guns that kill rigs that I have inserted into the game for testing, when I try to kill a zombie, the zombie ends up taking no damage and killing me. Can someone please help me! The zombies health is not too high and has a humanoid, idk what script you want so ill show you the zombie and the gun.

5 comments

0

Can you show your script because we don't know what's the problem please.

0

Have you made sure that the zombies have real health? Also, yes, please do show your script so we can determine if it's something with the script.

0

Make sure the zombie health is not too high or there is no humanoids.

0

Sorry didn't mean to put the script there, its wont let me post the gun script because its too long

0

Use the Lua logo to put the code in a code block.

1 answer


local larm = script.Parent:FindFirstChild("HumanoidRootPart") local rarm = script.Parent:FindFirstChild("HumanoidRootPart")

function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 10000 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end

while true do wait(1) `local target = findNearestTorso(script.Parent.HumanoidRootPart.Position) if target ~= nil then script.Parent.Zombie:MoveTo(target.Position, target) end

`end

3 comments

0

bruh

0

i dont need the target script from zombies, its not the main problem

0

This script has absolutely nothing to do with your problem?

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