My NPC always keeps jittering and stuttering when i'm either rapidly pressing W or crawling.
I tried finding the reason but I can't seem to find it
Any help?
local monster = script.Parent
local humanoid = monster.Humanoid
monster.PrimaryPart:SetNetworkOwner(nil)
local PathfindingService = game:GetService("PathfindingService")
local function canSeeTarget(target)
local origin = monster.HumanoidRootPart.Position
local direction = (target.HumanoidRootPart.Position - monster.HumanoidRootPart.Position).unit * 40
local ray = Ray.new(origin, direction)
local hit, pos = workspace:FindPartOnRay(ray, monster)
if hit then
if hit:IsDescendantOf(target) then
return true
end
else
return false
end
end
local function findTarget()
local players = game.Players:GetPlayers()
local maxDistance = 40
local nearestTarget
for index, player in pairs(players) do
if player.Character then
local target = player.Character
local distance = (monster.HumanoidRootPart.Position - target.HumanoidRootPart.Position).Magnitude
if distance < maxDistance and canSeeTarget(target) then
nearestTarget = target
maxDistance = distance
end
end
end
return nearestTarget
end
local function getPath(destination)
local pathParams = {
["AgentHeight"] = 4,
["AgentRadius"] = 1,
["AgentCanJump"] = false
}
local path = PathfindingService:CreatePath()
path:ComputeAsync(monster.HumanoidRootPart.Position, destination)
return path
end
local function attack(target)
local distance = (monster.HumanoidRootPart.Position - target.HumanoidRootPart.Position).Magnitude
if distance > 3 then
humanoid:MoveTo(target.HumanoidRootPart.Position)
else
local attackAnim = humanoid:LoadAnimation(script.Attack)
attackAnim:Play()
target.Humanoid.Health = 0
end
end
local function walkTo(destination)
local path = getPath(destination)
if path.Status == Enum.PathStatus.Success then
for index, waypoint in pairs(path:GetWaypoints()) do
local target = findTarget()
if target and target.Humanoid.Health > 0 then
attack(target)
break
else
humanoid:MoveTo(waypoint.Position)
humanoid.MoveToFinished:Wait()
end
end
else
humanoid:MoveTo(destination.Position - (monster.HumanoidRootPart.CFrame.LookVector * 10))
end
end
local function patrol()
local waypoints = workspace.waypoints:GetChildren()
local randomNum = math.random(1, #waypoints)
walkTo(waypoints[randomNum].Position)
end
while wait(0.5) do
local target = findTarget()
if target then
end
patrol()
end

1 comment
This is probably due to it having to recalculate where you are whenever you press w. I'm not to sure if there is a fix for this.