I'm using a quest 2, and I can get all of my VR game to work, besides the inputs, if I just normally press the inputs, it doesn't work, but if I hold down the button, It thinks I'm pressing the right trigger 2000 - 5000 times, and then studio crashes. Inside of the published game, instead of crashing it just freezes up.
My code is here:
Local Script:
UIS.InputBegan:Connect(function(input, processed)
if input.KeyCode == Enum.KeyCode.ButtonR2 then
fireEvent:FireServer()
end
end)
end)
Server Script:
fireEvent.OnServerEvent:Connect(function()
local ShootPart = Navy:WaitForChild("ShootPart")
ShootPart.Fire1:Play()
ShootPart.Fire2:Play()
ShootPart.Fire3:Play()
end)

3 comments
It's odd that it's doing that, it should only Input once. Have you tried using a break to see what it does?
I'll try that.
Alright I tried it out, and it doesn't crash, but it still freezes up for a second, and I still have to hold down the right trigger, and it still fires multiple times.