I am creating a custom chat. I am re-scripting the chat system with different design. And I am filtering my custom chat too.
So what I need to know is how I can scale the bubble chat frame according to the size of the player's text message. The text in the textlabel usually gets smaller as the number of lines increase. Instead I want to keep the text the same size but the size of the textlabel will increase.
What is the most efficient way to do it?

4 comments
I'm not sure if you can do that, but I could do some research.
I'm 100% sure it's possible. Just like the original roblox BubbleChat which scales with the size of the message automatically.
I think there´s a setting in properties that allows it to scale it based on the size.
First of all, disable 'TextScaled' if you haven't already. Secondly, get the length of the string using string.len(). Thirdly, do some complicated math to scale the frame with the text.