So, I have this local script for an intro in my game.
local player = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
print('testBefore')
camera.CameraType = Enum.CameraType.Scriptable
camera:GetPropertyChangedSignal("CameraType"):Wait()
camera.CameraType = Enum.CameraType.Scriptable
print('testAfter')
local tweenservice = game:GetService("TweenService")
local folder = game.Workspace.SpawnCam
camera.CameraType = Enum.CameraType.Scriptable
function tween(part1, part2)
camera.CFrame = part1.CFrame
local Tween = tweenservice:Create(camera, TweenInfo.new(10, Enum.EasingStyle.Linear), {
CFrame = part2.CFrame
})
Tween:Play()
Tween.Completed:Connect(function() print('tween completed') end)
end
cln = game.ReplicatedStorage.ScreenGui
cln = cln:Clone()
cln.Parent = player.PlayerGui
player.CharacterAdded:Wait()
player.PlayerGui:WaitForChild("Blackout")
while true do
tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new(1, Enum.EasingStyle.Linear), {
BackgroundTransparency = 1
}):Play()
tween(folder["1"], folder["2"])
wait(9)
tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new(1, Enum.EasingStyle.Linear), {
BackgroundTransparency = 0
}):Play()
wait(1)
tween(folder["3"], folder["4"])
tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new(1, Enum.EasingStyle.Linear), {
BackgroundTransparency = 1
}):Play()
wait(9)
tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new(1, Enum.EasingStyle.Linear), {
BackgroundTransparency = 0
}):Play()
wait(1)
tween(folder["5"], folder["6"])
tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new(1, Enum.EasingStyle.Linear), {
BackgroundTransparency = 1
}):Play()
wait(9)
tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new(1, Enum.EasingStyle.Linear), {
BackgroundTransparency = 0
}):Play()
wait(1)
end
My previous error had to do with the cameratype not changing, but now I have a different error: The camera is stuck in mid air.

2 comments
Any errors
No