Hi! So recently I and my friend were building a cinema, and we would like to make different sound ambients for the outside and the inside. We made a script already, but it changes the ambients for everyone once a player touches the blocks with the script. Could anyone help making it local, just for the player which touches it?
Also here is the script we have now:
local plr = game.Players.LocalPlayer
function onTouched(hit)
if hit.Parent:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.SoundService.AmbientReverb = Enum.ReverbType.ConcertHall
end
end
script.Parent.Touched:Connect(onTouched)
Thanks in advance!
