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✓ ANSWER ACCEPTED

Hey guys how do i kick a player when they get inside a brick or model?

I have this prison game and it has a owner only room but i want it to make it kick a person when they get through the door or wall any help would be great and thank you also tell me where to put the script in and what type of script it is like a script or local script

3 answers

✓ Accepted answer

Try this and see if it works.

--Server Script

local part = script.Parent --Change this to the location of the part
local owner = game.CreatorId

-- Create a Remote Event and put it in Replicated Storage
local RemoteEvent = game.ReplicatedStorage.RemoteEvent --Name this to the name of the remote event
local DB = false -- Take this out if you don't want a cooldown

part.Touched:Connect(function(hit)
	local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
	local hum = hit.Parent:FindFirstChild("Humanoid")
	if not DB then
		DB = true
		if hum and plr.UserId = owner then
			
			RemoteEvent:FireClient(plr)
			
		else
			plr:Kick("Name the Reason Of Kicking the Player Here!")
		end	
		wait(3)
		DB = false
	end
end)

-- Local Script

local RemoteEvent = game.ReplicatedStorage.RemoteEvent --Name this to the name of the remote event
local part = script.Parent --Change this to the location of the part

RemoteEvent.OnClientEvent:Connect(function(plr)

	part.CanCollide = false
	part.Transparency = part.Transparency - 0.4

	wait(3)

	part.CanCollide = true
	part.Transparency = part.Transparency + 0.4

end)

If this doesn't work please tell me cause it is literally 2 AM right now and I can't think as well.

2 comments

0

I just realized you only wanted to kick them, not do anything else cause I added in where if the owner of the game touches the door, then the door opens and you can walk in. Sorry but im so tired right now.

0

Hey, its ok but am new to like coding Lua ,oh and where do i put the serverscript and localscrpit in?

To make this, I would suggest using this method I am about to show.

function onTouch(hit)
	if game.Players:FindFirstChild(hit.Parent.Name) ~= nil then
		kick = game.Players:FindFirstChild(hit.Parent.Name)
		kick:Kick("specify reason here")
	end
end

script.Parent.Touched:Connect(onTouch)

Basically, if a player touches a specific part- it will kick them. This is in a regular script, (not local).

How this works:

If a player hit the brick, it will kick them by using onTouch. Using onTouch will trigger an event, events is what actually calls the function - (best way to describe it) I would suggest looking at the DevForum, if you would like to learn more about events and functions!

There are also several other methods that I would suggest looking into, but this is the method that I personally prefer, and would use for a creation I made.

To set this up:

Create a regular script inside the part,

Type or paste in the following code.

If you have any questions, feel free to ask, I am willing to help!

1 comment

0

This is not what he asked. And you can find the player easier.

why am i bringing up a old post.


local ownerHitbox = script.Parent

local owner -- set this to the owner's name

ownerHitbox.Touched:Connect(function(hit)
	if hit.Parent:FindFirstChild("Humanoid") and not hit.Parent.Name == owner then
		hit.Parent:PivotTo(hit.Parent:GetPivot() * CFrame.new(0, 0, -10))
	end
end)

Script, the part that you want to run code when touched.

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