Here's the thing, when the player jumps off a seat, I want the player to get off at the exact position as the attachment.
Here's what I've done so far:
seat:GetPropertyChangedSignal("Occupant"):Connect(function()
local hum = seat.Occupant
if hum then
formerOccupant = hum.Parent
else
wait()
formerOccupant.HumanoidRootPart.CFrame = exit.CFrame.Position
formerOccupant = nil
end
end)
