I am trying to make a hide and seek game. I am trying to make it so when the seeker leaves the game or gets disconnected, then the round is over and the contestants is 0. But for some reason when I add the hashtag its underlined red. Here is the code:
-- Services local replicatedStorage = game:GetService("ReplicatedStorage") local serverStorage = game:GetService("ServerStorage") local status = game.ReplicatedStorage.Values.Status local timer = replicatedStorage.Values.Timer local playersLeft = replicatedStorage.Values.PlayersLeft local hitbox = serverStorage:WaitForChild("Hitbox") --Config local playersToStart = 2 local contestants = {} --Functions local function chooseSeeker(availablePlayers) return availablePlayers[math.random(1, #availablePlayers)] end local function teleportPlayers(availablePlayers,spawns) -- availablePlayers: Table / spawns: Table for _, plr in pairs(availablePlayers) do if plr.Character then if plr.Character:FindFirstChild("HumanoidRootPart") then plr.Character.HumanoidRootPart.CFrame = spawns[math.random(1, #spawns)].CFrame + Vector3.new(0,5,0) end end end end local function toMS(s) return ("i:i"):format(s/60%60, s%60) end local function addHitbox(player) if player then if player.Character then local character = player.Character local hitboxClone = hitbox:Clone() hitboxClone.CFrame = character.HumanoidRootPart.CFrame local weld = Instance.new("Weld") weld.Part1 = character.HumanoidRootPart weld.Part0 = hitboxClone weld.Parent = hitboxClone hitboxClone.Parent = character print("hitbox added for "..player.Name) return hitboxClone end end end local function isContestant(plr) for _, contestant in pairs(contestants) do if contestant == plr then return true end end return false end local function kickOutContestant(plr) for i, contestant in pairs(contestants) do if contestant == plr then table.remove(contestants,i) print("Booted "..contestant.Name.."from the game") end end end while wait(1) do contestants = {} repeat print("Not enough players in-game") status.Value = playersToStart.." players needed to start ("..#game.Players:GetPlayers().."/"..playersToStart..")" wait(1) until #game.Players:GetPlayers() >= playersToStart for i = 100,0,-1 do status.Value = "Next round starts in "..i.." seconds" wait(0.1) end contestants = game.Players:GetPlayers() local seeker = chooseSeeker(contestants) status.Value = "The chosen seeker is... " wait(1.5) status.Value = seeker.Name.."!" wait(3) local map = game.Workspace.TempMap kickOutContestant(seeker) teleportPlayers(contestants,map.Spawns:GetChildren()) local hitbox = addHitbox(seeker) --disconnect me seekerHitboxConnection = hitbox.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then -- real player print(player.Name) if isContestant(player) then print("Real contestant") kickOutContestant(player) status.Value = player.Name.." was killed by "..seeker.Name if player.Character then player.Character.Head:Destroy() wait(2) end print("Kicked") end end end) status.Value = "Get ready to hide!" wait(3) for i = 3,0,-1 do status.Value = "Go Hide! "..i.." seconds remaining" timer.Value = toMS(i) playersLeft.Value = #contestants wait(1) end teleportPlayers({seeker},map.SeekerSpawns:GetChildren()) status.Value = "The Seeker Has Been Released!" seeker.PlayerGui.SpectateGui.Enabled = false if seeker.Character then seeker.Character.Humanoid.WalkSpeed = 30 end wait(3) local outcome = nil for i = 100,0,-1 do status.Value = "Game in Progress! "..i.." seconds until next round." timer.Value = toMS(i) playersLeft.Value = #contestants function playerLeaving(player) if player.Name == seeker.Name then #contestants = 0 end end end game.Players.PlayerRemoving:Connect(playerLeaving) if #contestants == 0 then outcome = "SeekerWon" break end wait(1) end if outcome == "SeekerWon" then status.Value = "The seeker has won the game!" seeker.leaderstats.Wins.Value = seeker.leaderstats.Wins.Value + 1 seeker.leaderstats.Coins.Value = seeker.leaderstats.Coins.Value + 70 else status.Value = "Time's up everybody! The contestants have won!" for i, contestant in pairs(contestants) do contestant.leaderstats.Wins.Value = contestant.leaderstats.Wins.Value + 1 contestant.leaderstats.Coins.Value = contestant.leaderstats.Coins.Value + 50 end end seeker.Character.Humanoid.Health = 0 for i, contestant in pairs(contestants) do contestant.Character.Humanoid.Health = 0 end wait(5) status.Value = "End of Round" if seekerHitboxConnection then seekerHitboxConnection:Disconnect() print("Successfully disconnected") end wait(2) end
But through lines 158-165, on line 160, the # in #contestants is underlined red. I need help please