I'm creating a story game, and I'm scripting in the gameScript. I want it to go from day to night during the transition event, but after the it changes the dialogue stops showing up and I don't know why.
CreateDialogueEvent:FireAllClients(Ashlee_Image,"You guys can take turns using the sandwich maker.") wait(5) CreateDialogueEvent:FireAllClients(Ashlee_Image,"After you've finished, come sit by the couch and we'll put on netflix!") wait(5) TransitionEvent:FireAllClients() game.Lighting.OutdoorAmbient = Color3.new(0, 0, 0) game.Lighting.Brightness = 0 game.Lighting.TimeOfDay = "01:00:00" game.Lighting.FogColor = Color3.new(0, 0, 0) game.Lighting.FogEnd = 50 game.Lighting.FodStart = 10 end local function challenge_1() CreateDialogueEvent:FireAllClients(Ashlee_Image,"Well, it's almost 9. I think we should get some sleep.") wait(5) getRandomPlayer() CreateDialogueEvent:FireAllClients(getPlayerImage(randomPlayerId),"Yeah, probably.")