basically what the title said
COMMUNITY QUESTION
how to make a regen script that cost money to regen a model?
2 answers
PassId = 412981249 -- i randomly typed this i dont know what is this dont buy it
game:GetService("Players").PlayerAdded:Connect(function(player)
if player -- do something or what what what
game.MarketplaceService:PromptGamePassPurchase(player, PassId)
if game.MarketPlaceService:UserOwnsGamePassAsync(player,PassId) then
local part = -- location of part
part.Transparency = 0
part.CanCollide = true
end
end
end)
I think you meant this? I don't really know what are you talking about, but this is a sample, you can ask me any questions if you are confused like me
1 comment
0
no what i meant is a button that regen lets say a car and you can only do it if you have 500 cash
local regenPart = script.Parent -- relocate if you want
local requiredAmount = 100 -- change this to how much you want it to cost
local Currency = 'Cash' -- change this to what your currency is called
local Players = game:GetService('Players')
regenPart.Touched:Connect(function(Hit)
local Player = Players:GetPlayerFromCharacter(Hit.Parent)
if Player then
local leaderStats = Player:WaitForChild('leaderstats')
if leaderStats[Currency].Value >= requiredAmount then
leaderStats[Currency].Value = leaderStats[Currency].Value - requiredAmount
-- regen stuff here
end -- amount check
end -- player check
end) -- onTouched
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3 comments
what?????????????????????????????????????????????????????????????
This is not a request site... I don't know how many times i write this a day
" This is not a request site... I don't know how many times i write this a day" i agree