I used the basic map (racing) from Roblox Studios and I'm done, but my friends tell me that some GUIs are not displayed. Could someone please explain the script to me? What I also try is a leaderboard that shows how many wins and money. If you win in the game now, the win value should increase by 1. so before I won, I still had 0 wins and 0 money but if I win it should then show 1 wins and 50 money
hier ist das skript was ich meine:
local RaceManager = require(391925754)
RaceManager:SetDebugEnabled(false)
RaceManager:SetIntermissionDuration(50)
local function pushNotificationForPlayer(player, message, duration)
local notificationFrameContainer = player.PlayerGui.RaceNotificationScreen:FindFirstChild("NotificationFrameContainer")
local notificationFrame = Instance.new("TextLabel", notificationFrameContainer)
notificationFrame.Size = UDim2.new(1, 0, 1, 0)
notificationFrame.Position = UDim2.new(0, 0, -1, 0)
notificationFrame.Text = message
for i, frame in ipairs(notificationFrameContainer:GetChildren()) do
frame.Position = frame.Position + UDim2.new(0, 0, 1, 0)
end
delay(duration, function()
for i = 1, 30 do
notificationFrame.BackgroundTransparency = i / 30
notificationFrame.TextTransparency = i / 30
wait()
end
notificationFrame:Destroy()
end)
end
local function pushNotification(message, duration)
for _, player in ipairs(game.Players:GetPlayers()) do
pushNotificationForPlayer(player, message, duration)
end
end
local function onPlayerAdded(player)
local playerGui = player:WaitForChild("PlayerGui")
local raceNotificationScreen = Instance.new("ScreenGui", playerGui)
raceNotificationScreen.Name = "RaceNotificationScreen"
local notificationFrameContainer = Instance.new("Frame", raceNotificationScreen)
notificationFrameContainer.Name = "NotificationFrameContainer"
notificationFrameContainer.BackgroundTransparency = 1
notificationFrameContainer.BorderSizePixel = 0
notificationFrameContainer.Size = UDim2.new(0.3, 0, 0.1, 0)
notificationFrameContainer.Position = UDim2.new(0.35, 0, 0, 0)
end
RaceManager.RaceStarted:connect(function()
pushNotification("Race started!", 3)
end)
RaceManager.RaceFinished:connect(function(player)
local message = "Race over. "
if player then
message = message .. player.Name .. " won!"
else
message = message .. " Ran out of time."
end
pushNotification(message, 5)
wait(5)
for _, player in ipairs(game.Players:GetPlayers()) do
player:LoadCharacter()
if game.StarterGui.ResetPlayerGuiOnSpawn then
onPlayerAdded(player)
end
end
end)
RaceManager.IntermissionStarted:connect(function()
local intermissionDuration = RaceManager:GetIntermissionDuration()
wait(intermissionDuration / 2)
pushNotification("Race starting soon!", intermissionDuration / 50)
end)
RaceManager.LapFinished:connect(function(player, lap, duration)
local shortDuration = math.floor(tonumber(duration) * 1000) / 1000
pushNotification(player.Name .. " finished lap " .. lap .. "/" .. RaceManager:GetNumLaps() .. " in " .. shortDuration .. " seconds", 2)
end)
for _, player in ipairs(game.Players:GetChildren()) do
onPlayerAdded(player)
end
game.Players.PlayerAdded:connect(onPlayerAdded)

3 comments
Can you show the script?
And the output where the errors are.
ja das kann ich machen aber ich weiß nicht wirklich wo die fehler sicnd