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✓ ANSWER ACCEPTED

How would I disable an object using a bool-value?

In my last question, which BlueTaslem answered it, I wanted to disable a Local-Script. He said I should use a bool-value. That's my question. I want to disable a Local-Script, that's the only choice I have, if I change it's parent, it's gonna bug out.

3 answers

✓ Accepted answer

A boolean value is basically the check-box you see in properties, with the indicator "check" mark yields true (and the absence of a "check" mark yields false). In a LocalScript, there are two boolean values:

Archivable Value (false = LocalScript won't be copied/cloned, and access to it is going to return nil)

Disabled Value (false = LocalScript will execute its code)

In your case, set the boolean value for the "Disabled" property as "true" (check mark it).

Ta-da! Your LocalScript is now disabled.

But if you want to use a BoolValue (which, in my opinion, is useless since there's one already in the object), you'll have to do something along the lines of this:

script.Parent.BoolValue.Changed:connect(function ()
	if script.Parent.BoolValue == true then
		script.Parent.LocalScript.Disabled = true
	else
		script.parent.LocalScript.Disabled = false
	end
end)

You can make your own boolean values in your script like this (using LocalScript's property itself):

IsTrue = false

script.Parent.ClickDetector.MouseClick:connect(function ()
	if IsTrue == false then
		IsTrue = true
		script.Parent.LocalScript.Disabled = true
	else
		IsTrue = false
		script.Parent.LocalScript.Disabled = false
	end
end)

Working script while using a BoolValue:

script.Parent.IsTrue.Value = false

script.Parent.ClickDetector.MouseClick:connect(function ()
    if script.Parent.IsTrue.Value == false then
        script.Parent.IsTrue.Value = true
    else
        script.Parent.IsTrue.Value = false
    end
end)

script.Parent.IsTrue.Changed:connect(function ()
    if script.Parent.IsTrue.Value == false then
        script.Parent.LocalScript.Disabled = false
    else
        script.Parent.LocalScript.Disabled = true
    end
end)

Schematic


Part (Object) > 	ClickDetector (Object)
				
					IsTrue (Value Object)
				
					Script (Object; where the aforementioned code is at)
				
					LocalScript (Object)

5 comments

0

Aw, a downvote. :( Why?

0

Overcomplicated, honestly. This question has a simple answer, no need to draw it out so much.

0

Ah, woops. xD Thanks for the advice.

0

Adark, it doesn't kill to explain everything. Some people want a thorough answer, others want a short and sweet one.

0

Great answer though, dude. You gave a very thorough explanation that would help anyone who's new to BoolValues. Upvote!

I don't know what you script is doing, but the basis of it works like this:

local boolValue = script.Parent.Enab --This is the BoolValue, obviously

function someFunction()
	if not Enab.Value then return end
	--code, will not run if 'Enab's Value is set to `false`
end

Alternatively, if you're not using a function, you can remove that not and put the code you want to disable inside of the if statement:

local boolValue = script.Parent.Enab

if Enab.Value then
	--code, will not ruin is 'Enab's Value is set to `false`
end

I think you can do this but i'm not sure:

local disablevalue = game.Workspace.disablevalue -- the name of the boolvalue
if disablevalue.Value == true then
script.Parent.Disabled = true -- the localscript is the script's parent
else then
script.Parent.Disabled = false
end

I think it will work, but i'm not certain.

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