this is script in gui
local StarterGui = game:GetService("StarterGui")
local createDialogueEvent = game.ReplicatedStorage.Remotes.createDialogueEvent
local hideDialogueEvent = game.ReplicatedStorage.Remotes.hideDialogueEvent
local setDialogueImageEvent = game.ReplicatedStorage.Remotes.setDialogueImageEvent
local richText = require(game.ReplicatedStorage.Modules.RichText)
local player = game.Players.LocalPlayer
local dialogueFrame = player.PlayerGui.MainGui.DialogueFrame
local function swooshSound()
local sound = Instance.new("Sound",game.ReplicatedStorage)
sound.PlaybackSpeed = 1
sound.Volume = 1
sound.PlayOnRemove = true
sound.SoundId = "rbxassetid://4845387138"
sound:Destroy()
end
hideDialogueEvent.OnClientEvent:Connect(function()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
swooshSound()
dialogueFrame:TweenPosition(UDim2.new(0.5,0,2,0),.1)
end)
createDialogueEvent.OnClientEvent:Connect(function(english,spanish)
if dialogueFrame.Position ~= UDim2.new(0.5,0,0.85,0) then
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
dialogueFrame:TweenPosition(UDim2.new(0.5,0,0.85,0),.1)
end
local ln = game:GetService("LocalizationService").RobloxLocaleId
local content = english
if ln == "en-us" then
content = english
elseif ln == "es-es" then
if spanish then
content = spanish
end
end
local textObject = richText:New(dialogueFrame.textFrame, content)
textObject:Animate(true)
end)
-- Viewport Script Starts Here
local function cleanVPF()
if dialogueFrame.ViewportFrame:FindFirstChildOfClass("Model") then
dialogueFrame.ViewportFrame:FindFirstChildOfClass("Model"):Destroy()
end
if dialogueFrame.ViewportFrame:FindFirstChildOfClass("Camera") then
dialogueFrame.ViewportFrame:FindFirstChildOfClass("Camera"):Destroy()
end
end
setDialogueImageEvent.OnClientEvent:Connect(function(charName,color)
dialogueFrame.nameLabel.Text = charName
dialogueFrame.nameLabel.TextColor3 = color
local vpCharacter = game.Workspace:FindFirstChild(charName)
if vpCharacter then
cleanVPF()
local obj = vpCharacter:Clone()
obj.Parent = dialogueFrame.ViewportFrame
local cam = Instance.new("Camera")
cam.Parent = dialogueFrame.ViewportFrame
cam.CFrame = CFrame.new(obj.Head.Position + (obj.PrimaryPart.CFrame.lookVector*2), obj.Head.Position)
dialogueFrame.ViewportFrame.CurrentCamera = cam
else
warn(charName .. " is not in ReplicatedStorage")
end
end)
and this is in serverscriptservice
local createDialogueEvent = game.ReplicatedStorage.Remotes.createDialogueEvent
local hideDialogueEvent = game.ReplicatedStorage.Remotes.hideDialogueEvent
local setDialogueImageEvent = game.ReplicatedStorage.Remotes.setDialogueImageEvent
local touchpart = game.Workspace.touchpart
touchpart.Touched:Connect(function()
touchpart:Destroy()
wait(1)
setDialogueImageEvent:FireAllClients("JendaGaming", Color3.new(0, 0.603922, 0.905882)) -- here must be name of char in workspace and color
wait(0.5)
createDialogueEvent:FireAllClients("")
wait(1)
createDialogueEvent:FireAllClients("Oh sh*t, I forgot my loved small head")
wait(3)
createDialogueEvent:FireAllClients("Will you find it???")
wait(1.5)
createDialogueEvent:FireAllClients("If yes, don´t forget return or no mysterious rewards for you!")
wait(5)
createDialogueEvent:FireAllClients("You are asking, what is reward??")
wait(3)
createDialogueEvent:FireAllClients("Well, I will give you one relic for one very secret and mysterious place...")
wait(4)
hideDialogueEvent:FireAllClients()
end)

1 comment
I know I'm not answering your problem, but swearing in your game even if it has a asterisk may get your game reviewed by Roblox. Try avoiding swearing.