local Damage = game.ReplicatedStorage.Guns.Colt.Damage.Value
local Ammo = game.ReplicatedStorage.Guns.Colt.Ammo.Value
local MaxAmmo = game.ReplicatedStorage.Guns.Colt.MaxAmmo.Value
local AmmoReloadTime = game.ReplicatedStorage.Guns.Colt.ReloadTime.Value
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local Handle = script.Parent.Handle
local Colt = script.Parent
script.Parent.Activated:Connect(function()
print("activated")
if Ammo ~= 0 then
print('enough ammo')
game.ReplicatedStorage.Guns.Colt.Ammo.Value = game.ReplicatedStorage.Guns.Colt.Ammo.Value - 1
print('removed ammo')
if Mouse.Target~= nil then
if Mouse.Target.Parent:FindFirstChild('Humanoid') then
print('targetted player')
game.ReplicatedStorage.Guns.Fire:FireServer(Damage, Ammo, MaxAmmo, Mouse, Mouse.Target, AmmoReloadTime)
end
end
else
print('no ammo')
end
end)
iin the else statement, it never prints or does what i put in the else statement. the ammo number goes to negative and still damages players what do i do to make it stop when the ammo is = 0

1 comment
ellxiac, i already tried that before, it doesn't work.