basically, i'm trying to create rolling
i'm using BodyVelocity to make the player go forward, problem is that whenever i roll into something that's anchored, i go flying
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
BodyVelocity.Velocity = RootPart.CFrame.lookVector * 50
BodyVelocity.P = 500
BodyVelocity.Parent = RootPart

1 comment
try adding a bodygyro