I really couldn't put a more accurate title because it's more than one question. You see I made a script that every time a player joins my game, the script will check their money. If the money amount is inferior to 1, a Bindable-Function will disable the Local-Script.
local Disabler = game.ServerStorage.Disabler
Disabler.OnInvoke = function()
print("Temporarily disabling script....")
game.StarterPack.LocalScript.Disabled = true
end
Now, if the money amount is superior to 1, another Bindable-Function will un-disable it.
local UnDisabler = game.ServerStorage.UnDisabler
UnDisabler.OnInvoke = function()
print("UnDisabling Devil Fruit Special tool")
game.StarterPack.LocalScript.Disabled = false
end
What I want is for the Local-Script to not work until that person reaches the money amount required.
