Ive tried to create a lag test game for roblox but im struggling to destroy once its been created, ive tried everything but it still wont work
Heres the code:
"wait(0.0000001) local LagPart1 = Instance.new("Part") LagPart1.BrickColor = BrickColor.new("Institutional white") LagPart1.Material = ("ForceField") LagPart1.Parent = game.Workspace LagPart1.Position = Vector3.new(12, 61.5, 5) LagPart1.Name = "LagParts" LagPart1.Size = Vector3.new(6,6,6)"
"Reset.MouseButton1Up:Connect(function() Reset1 = true workspace:WaitForChild(LagPart1):Destroy()
end)"

2 comments
Feeding an instance to WaitForChild is your problem. WaitForChild only accepts strings as its first parameter. Replace the LagPart1 variable with "LagPart1" as a string instead.
still doesnt work