Hi, I was wondering why my local script isn't working, I have put it inside of StarterGui.
Here is the script:
local ar = game.StarterGui.WeaponSelectorGUI.MainFrame.AssaultRifle
local cb = game.StarterGui.WeaponSelectorGUI.MainFrame.Crossbow
local gl = game.StarterGui.WeaponSelectorGUI.MainFrame.GrenadeLauncher
local pistol = game.StarterGui.WeaponSelectorGUI.MainFrame.Pistol
local rl = game.StarterGui.WeaponSelectorGUI.MainFrame.RocketLauncher
local smg = game.StarterGui.WeaponSelectorGUI.MainFrame.SMG
local shotgun = game.StarterGui.WeaponSelectorGUI.MainFrame.Shotgun
local sniper = game.StarterGui.WeaponSelectorGUI.MainFrame.Sniper
local turnFoward = game.StarterGui.WeaponSelectorGUI.MainFrame.TurnForward
local turnBack = game.StarterGui.WeaponSelectorGUI.MainFrame.TurnBack
game.ReplicatedStorage.RemoteEvents.RemoveCash.OnClientEvent:Connect(function()
ar.Text = "weapon is currently unavailable"
ar.Active = false
cb.Text = "weapon is currently unavailable"
cb.Active = false
gl.Text = "weapon is currently unavailable"
gl.Active = false
pistol.Text = "weapon is currently unavailable"
pistol.Active = false
rl.Text = "weapon is currently unavailable"
rl.Active = false
smg.Text = "weapon is currently unavailable"
smg.Active = false
shotgun.Text = "weapon is currently unavailable"
shotgun.Active = false
sniper.Text = "weapon is currently unavailable"
sniper.Active = false
turnFoward.Text = "this button is currently unavailable"
turnFoward.Active = false
turnBack.Text = "this button is currently unavailable"
turnBack.Active = false
wait(300)
ar.Text = "Assault Rifle"
ar.Active = true
cb.Text = "Crossbow"
cb.Active = true
gl.Text = "Grendade Launcher"
gl.Active = true
pistol.Text = "Pistol"
pistol.Active = true
rl.Text = "Rocket Launcher"
rl.Active = true
smg.Text = "SMG"
smg.Active = true
shotgun.Text = "Shotgun"
shotgun.Active = true
sniper.Text = "Sniper"
sniper.Active = true
turnFoward.Text = "Turn Forward"
turnFoward.Active = true
turnBack.Text = "Turn Back"
turnBack.Active = true
end)
updated code:
local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local ar = PlayerGui.WeaponSelectorGUI.MainFrame.AssaultRifle
local cb = PlayerGui.WeaponSelectorGUI.MainFrame.Crossbow
local gl = PlayerGui.WeaponSelectorGUI.MainFrame.GrenadeLauncher
local pistol = PlayerGui.WeaponSelectorGUI.MainFrame.Pistol
local rl = PlayerGui.WeaponSelectorGUI.MainFrame.RocketLauncher
local smg = PlayerGui.WeaponSelectorGUI.MainFrame.SMG
local shotgun = PlayerGui.WeaponSelectorGUI.MainFrame.Shotgun
local sniper = PlayerGui.WeaponSelectorGUI.MainFrame.Sniper
local turnFoward = PlayerGui.WeaponSelectorGUI.MainFrame.TurnForward
local turnBack = PlayerGui.WeaponSelectorGUI.MainFrame.TurnBack
game.ReplicatedStorage.RemoteEvents.RemoveCash.OnClientEvent:Connect(function()
ar.Text = "weapon is currently unavailable"
ar.Active = false
cb.Text = "weapon is currently unavailable"
cb.Active = false
gl.Text = "weapon is currently unavailable"
gl.Active = false
pistol.Text = "weapon is currently unavailable"
pistol.Active = false
rl.Text = "weapon is currently unavailable"
rl.Active = false
smg.Text = "weapon is currently unavailable"
smg.Active = false
shotgun.Text = "weapon is currently unavailable"
shotgun.Active = false
sniper.Text = "weapon is currently unavailable"
sniper.Active = false
turnFoward.Text = "this button is currently unavailable"
turnFoward.Active = false
turnBack.Text = "this button is currently unavailable"
turnBack.Active = false
wait(300)
ar.Text = "Assault Rifle"
ar.Active = true
cb.Text = "Crossbow"
cb.Active = true
gl.Text = "Grendade Launcher"
gl.Active = true
pistol.Text = "Pistol"
pistol.Active = true
rl.Text = "Rocket Launcher"
rl.Active = true
smg.Text = "SMG"
smg.Active = true
shotgun.Text = "Shotgun"
shotgun.Active = true
sniper.Text = "Sniper"
sniper.Active = true
turnFoward.Text = "Turn Forward"
turnFoward.Active = true
turnBack.Text = "Turn Back"
turnBack.Active = true
end)

4 comments
I was trying to make it so everyones Gui will change, will this still work for everyone?
@ieatbaconflakesdaily it will. using a localscript will change everyone's gui if you do it like that
still doesnt work.
ill update the code so you can see it.