When the player's character sits on a chair, some text labels, text buttons, and images show up for a decision to go fast or slow, in a folder in ScreenGui called Decision. The labels are set to visible = false but when I sit on a chair, no errors show in the output but the labels don't become visible. Any help? Here's the script (It's in StarterCharacterScripts)
local fast = game.StarterGui.ScreenGui.Decision.Fast
local slow = game.StarterGui.ScreenGui.Decision.Slow
local hum = script.Parent.Humanoid
hum:GetPropertyChangedSignal("Sit"):Connect(function(sit)
if hum["Sit"] == true then
for _, child in pairs(game.StarterGui.ScreenGui.Decision:GetChildren()) do
child.Visible = true
end
fast.Activated:Connect(fastt)
slow.Activated:Connect(sloww)
end
if hum["Sit"] == false then
for _, child in pairs(game.StarterGui.ScreenGui.Decision:GetChildren()) do
child.Visible = false
end
end
end)
function fastt()
hum.WalkSpeed = 30
end
function sloww()
hum.WalkSpeed = 1
end
