As the titles says Im trying to make it so the player becomes anchored after they land from a jump. Instead the script only has a jump cooldown and does not anchor, I don't know where I went wrong. Here is my failed attempt.
local character = script.Parent
local JUMP_DEBOUNCE = 5
local root = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local isJumping = root.Anchored
humanoid.StateChanged:Connect(function(oldState, newState)
if newState == Enum.HumanoidStateType.Jumping then
if not isJumping then
isJumping = true
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
end
elseif newState == Enum.HumanoidStateType.Landed then
if isJumping then
isJumping = false
wait(JUMP_DEBOUNCE)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
end
end
end)
