So while I was working on my broadcast MainModule script, suddenly, the PlayerAdded event on the Players service stopped functioning correctly. . Here is the code: .
local module = {}
function module.broad()
local players = game.Players:GetChildren()
for num = 1,#players do
script.MessageGui:Clone().Parent = players[num].PlayerGui
end
script.MessageGui:Clone().Parent = game.StarterGui
local events = script:GetChildren()
for num = 1,#events do
if events[num]:IsA("RemoteEvent") then
events[num]:Clone().Parent = game.ReplicatedStorage
end
end
local eventMain = game.ReplicatedStorage:WaitForChild("MsgiSen")
local eventHelp = game.ReplicatedStorage:WaitForChild("MsgiHelp")
local eventNum = game.ReplicatedStorage:WaitForChild("MsgiSenNum")
local eventDiep = game.ReplicatedStorage:WaitForChild("MsgiSenDiep")
local eventDevx = game.ReplicatedStorage:WaitForChild("MsgiSenDevx")
local eventSP00K = game.ReplicatedStorage:WaitForChild("MsgiSenSP00K")
--Assign Permit function to make it easier to allow players permission.
local function AssignPermit(UserId, EventInstance, PlrRequired)
local PlayerFromId = game:GetService("Players"):GetPlayerByUserId(UserId)
if PlrRequired ~= nil then
if PlayerFromId ~= PlrRequired then
return
end
end
pcall(function()
PlayerFromId.Chatted:Connect(function(msg)
if string.sub(msg,1,3) == "/b " then -- Makes it so that only when this command runs should the event fire.
print(PlayerFromId.Name .. " sent a broadcast to all existing clients on the server.")
EventInstance:FireAllClients(msg) -- Sends a message.
elseif msg == "/bhelp" then
eventHelp:FireClient(PlayerFromId)
elseif string.sub(msg,1,4) == "/db " then
print(PlayerFromId.Name .. " sent a broadcast to all existing clients on the server. (Diep.io)")
eventDiep:FireAllClients(msg)
end
end)
end)
end
-- Allowed players (sorted from highest to lowest priority)
AssignPermit(199610885, eventMain) -- IxGamerXL
game:GetService("Players").PlayerAdded:Connect(function(plr)
AssignPermit(199610885, eventMain, plr) -- IxGamerXL
end)
end
return module
. (I removed the other players that were allowed on my module to protect their usernames and UserIds.) . Last time I tried require() on it, it did grant the GUI and permission, but once I rejoin the same server, it doesn't fire the PlayerAdded event, or it doesn't work correctly. Can someone help me on this? . Here is the link to the MainModule, so you can edit it to add your own UserId to the permit list, thus allowing you to publish it so you can require() it with it's Asset ID. I am going to remove this link the time this issue has been answered: https://www.roblox.com/library/6230551250/
