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✓ ANSWER ACCEPTED

How to make an npc from a custom rig?

Hello

Recently, I have imported a custom rig with its texture and animations. I want my model to become alive and chase players.

How would I start?

I know I need to add a humanoid, but that's all I know.

(Pictures to help)

https://imgur.com/a/jXhMcvo

Thanks in advance

2 answers

✓ Accepted answer

You will have to give the NPC attachments in order to move, here's a plugin I use to make custom NPCs: https://web.roblox.com/library/1274343708/RigEdit-Lite And here is the full version of it: https://web.roblox.com/library/4486409103/RigEdit-Plus#

9 comments

1

I have welded my NPC, but it still doesn't move. Which parts do I need to add that I haven't added yet?

0

Well...when I created my custom NPC, I used the default rig builder plugin to compare, and add things from the default npc that mine didn't have. Also, you should add and check if the HumanoidRootPart is anchored

1

How would I do it with a npc looking like mine? It is mostly round, has no legs nor arms nor a head.

0

Sorry for the late reply, I have not been on my computer lately -- I found a topic about an npc without any arms, legs, or head. Hope this helps: https://education.roblox.com/en-us/resources/education/arcade/customCharacter

0

You could, instead of having it as a StarterCharacter, just add animations for the npc that usual players would have

0

And have you tried just having a Humanoid and a HumanoidRootPart, and then using the MoveTo() function on the humanoid to chase players?

1

Hi there, don't worry about it. Thanks for linking the site, I will check it out and right now I'm gonna try just adding a Humanoid and HumanoidRootPart.

1

I have been able to create a custom npc with a custom rig. Thanks!

0

Yw :)

I think that you will have to use a Humanoid with the :MoveTo Function. Maybe you can get the local humanoid root part and the zombie chase that part?

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