So i have this script and it gives souls based on percentage damage so for example if you do 90% dmg and someone else does 10% he gets 10% souls and you get 90% but the problem i have is if someone else does 90% dmg and you do 1000% dmg let say you will get 200 Souls (thats how much the entire npcs gives 100%) and the other player will get 180. I want to somehow make it so even if u deal 1000% dmg u will get the remainder of the percentage basically 10% not 100% this is my code right now :

local Mob = script.Parent
local Humanoid = Mob:WaitForChild("Zombie")


local PercentReq = 1 -- Has to do at least 10% of Damage 

Humanoid.Died:Connect(function()
	for i,v in pairs(Humanoid:GetChildren()) do
		if string.sub(v.Name,1,6) == "HitBy:" then
			spawn(function()
				print("Getting Percentage")
				local Percentage = (v.Value/Humanoid.MaxHealth)*100
				if Percentage >= PercentReq then
					print("Getting Character")
					local Char = game.Workspace:FindFirstChild(string.sub(v.Name,7))
					if Char then
						print("Getting Player")
						local Player = game.Players:GetPlayerFromCharacter(Char)
						if Player then
							print("Getting Stats")
							local stats = Player:FindFirstChild("leaderstats")
							local killedbandits = Player:FindFirstChild("killedbandits")
							if stats then
								print("Getting Coins")
								local coins = stats:FindFirstChild("Souls")
								if coins then
									if v.Value >= 100 then
										coins.Value = coins.Value + 100 * 2
										print("Gave "..Player.Name.." "..(100 * 2).." Coins")
										print(Player.Name.." Did "..Percentage.."% Damage")
										if killedbandits then
											killedbandits.Value = killedbandits.Value + 1
										end
									else
										coins.Value = coins.Value + Percentage * 2
										print("Gave "..Player.Name.." "..(Percentage*2).." Coins")
										print(Player.Name.." Did "..Percentage.."% Damage")
										if killedbandits then
											killedbandits.Value = killedbandits.Value + 1
										end
									end
								else
									warn(Player.Name.." Coins Not Loaded")
								end
							else
								warn(Player.Name.." Stats Not Loaded")
							end
						else
							warn(Char.Name.." Not Found In Players")
						end
					end
				else
					print("Not Enough Damage..."..string.sub(v.Name,7).." Only did "..Percentage.."% Damage")
				end
			end)
		end
	end 
end)