I'm building a light saber tool and using some guy's tutorial from about a year ago, and currently I'm trying to make the blade on/off system. When I go in game and press "Q" to turn it on nothing happens, I don't even get an error message. It uses 2 scripts, a local and a normal script:
Normal Script
local tool = script.Parent
local damage = 20
local inner = tool.Emitter.Inner
local outer = tool.Emitter.Outer
tool:WaitForChild("Blade").Touched:Connect(function (hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid:TakeDamage(damage)
end
end)
tool:WaitForChild("RemoteEvent").OnServerEvent:Connect(function (player, state)
if state then
tool.Emitter.Inner.Enabled = true
tool.Emitter.Outer.Enbaled = true
else
tool.Emitter.Inner.Enabled = false
tool.Emitter.Outer.Enbaled = false
end
end
Local Script:
local uis = game:GetService("UserInputService")
local tool = script.Parent
local attack = tool:WaitForChild("Attack")
local player = game.Players.LocalPlayer
local equipped = false
local on = false
tool.Activated:Connect(function ()
local animation = player.Character.Humanoid:LoadAnimation(attack)
animation:Play()
end)
tool.Equipped:Connect(function ()
equipped = true
end)
tool.Unequipped:Connect(function ()
equipped = false
end)
local function turnOff()
on = false
tool.RemoteEvent:FireServer(false)
end
local function turnOn()
on = true
tool.RemoteEvent:FireServer(true)
end
uis.InputBegan:Connect(function (input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.Q and equipped then
if on then
turnOff()
else
turnOn()
end
end
end)
Any other stuff is for the attack animation and damage dealing script.
Can anyone help?
