Normally, I would reference an animation and the humanoid of an NPC in a workspace and use the Humanoid:LoadAnimation() to load and play animations for NPCs. But I finally noticed that this method is deprecated. What are some alternative ways on how I can animate NPCs, or should I keep using the :LoadAnimation() method.

3 comments

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Research the new superseded method instead of assuming it was stripped from the API: 'Humanoid.Animator:LoadAnimation()'.

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The problem is that only for players's, an animator exist in the humanoid, but if you were to spawn a humanoid rig onto the workspace, there is no animator instance in the humanoid. Does that mean I still have to use Humanoid:LoadAnimation() or try to add an "Animator" in it?